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Applying Top/Bottom Materials - 3ds Max TutorialYou can create material without having actual geometry on screen. But for the purposes of this lesson, I'll use geometry and apply the material so that I can easier see what I am doing.
I will assume you know all the basic 3ds max 5 UI and tools. I don't like step by step tutorials because I think you learn more when you have to figure something out (step by step tuts also take too much time to write, eheheh), so I'll just give you a general idea of the process I followed.
In this exercise, you will create a model of a flat screen monitor from an ordinary Box object. Its low polygon count will make it suitable for use in a real-time 3D video game. This tutorial assumes that the reader has a grasp of rudimentary procedures in 3ds max. You should know basic things such as how to move and rotate using the Transform Gizmos, and how to select Sub-object types in the Modify panel.
Volumetric Cloud Tutorial using 3ds max In this tutorial, Creativecow leader, Greg LaClé demonstrates the creation of volumetric clouds in 3ds max. Autodesk Discreet and 3ds Max are either registered trademarks or trademarks of Autodesk, Inc., in the USA and/or other countries. All other brand names, product names, or trademarks belong to their respective holders.”
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